![]() What makes Eevee special is it’s parity with Blenders GPU accelerated path-tracing render engine Cycles. It also gives screen space shadows for directional lights.Įevee is amazing! It is a new real time render engine built into new Blender 2.8 version. Next-gen soft shadows – Replacement for default shadowmap rendering to provide smooth soft shadow filtering for all light types with adaptive penumbra size. ![]() Sharpening and anamorphic bloom are two especially nice effects. Not going into details – it’s a super useful tool for creating custom shaders.īeautify – another stack of postprocessing effects for that extra bit of touch-up. In many ways similar to Unreal Engines material editor, It has a lot of useful nodes beyond standard shader functions. It uses state of the art techniques and provides a lot of customization to achieve really detailed and good AO with very good performance.Īmplify Shader Editor – It is a very very good general purpose node based shader editor for Unity. So far it is the best real time volumetrics rendering solution I have seen in any engine.Īmplify Occlusion is a very powerful Ambient Occlusion effect renderer. HxVolumetric Lighting is an amazing real time volumetrics rendering plugin that produces really high quality volumetric light effects and has a lot of customization options – allowing adding noise to the fog, having layered (height fog), adding density using 3d volume objects etc. It might not be the best there is, but it is a well put together package of effects that work together (no conflicts) and works well with Cinemachine (Unity’s advanced camera system). ![]() PostProcessing Stack V2 (Available through Package Manager in 2018) by Unity is a very good compilation of base image processing effects – giving AO, Tone Mapping, Screen based reflections, Color Correction, Bloom, Depth of Field, Grain and other standard effects. From my experience I have gathered few invaluable extensions that are of excellent quality and add some very nice features. ![]() While it lacks some features and it’s performance on modern GPUs is not optimal, you can make up for it’s shortcomings by extending it with a lot of excellent third party extensions from the Asset Store. While a bit dated, Unity “classic” renderer (Unity’s built-in default renderer from Unity 5 till Unity 2017/2018) is still quite good PBR render engine. ![]()
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